![]() ![]() ![]() ![]() but far less QTE based (fahrenheit was like a QTE fest by the end of the game), all you ended up doing was those "simon says" QTE action events. like theres any.it seems far more interactive this time around just in terms of the sheer number of things to interact with (some less impactful then others) more so then most games that boast such a feature (aside from shenmue). I loled into oblivion when the commentor talked about interaction. All i can think of is not more but less iteractive fahrenheit (probably with a more coesive story).
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